Use cases vs user stories in Agile development

TL;DR – User stories aren’t use cases. By themselves, user stories don’t provide the details the team needs to do their work. The Scrum process enables this detail to emerge organically (largely), removing the need to write use cases.

Are user stories the same as use cases?

When running our Writing Great Agile User Stories workshop, I’m frequently asked “So – are user stories the same as use cases?”. Often it’s a business analyst who asks the question; they’re accustomed to working with use cases, and are wondering where use cases fit in a Scrum project, and if they’re replaced by a user story.

Looking around the web, there’s consensus that use cases and user stories are not interchangeable:

My standard answer is that user stories are centred on the result and the benefit of the thing you’re describing, whereas use cases are more granular, and describe how your system will act. And then I say “Just bear me – it will all be clear in soon”. But I thought it was time to dig further down into this.

Use cases and user stories

Let’s start with some definitions.

A user story is a short description of something that your customer will do when they come to your website or use your application/software,  focused on the value or result they get from doing this thing. They are written from the point of view of a person using your website or application, and written in the language that your customers would use.

A user story is usually written using the format canonised by Mike Cohn: As an [actor] I want [action] so that [achievement]. So, for example: As a Flickr member, I want to set different privacy levels on my photos, so I can control who sees which of my photos.

A use case is a description of a set of interactions between a system and and one or more actors (where ‘actor’ can be people, or other systems: for example, both online shoppers and PayPal can be actors). They are usually created as documents, and generally include this kind of information:

  • use case title
  • rationale/description/goal
  • actor/user
  • preconditions (the things that must have already happened in the system)
  • standard path or main success scenario (what will usually happen, described as a series of steps)
  • alternate paths or extensions(variations on the above/edge cases)
  • post conditions (what the system will have done by the end of the steps).

At first blush, use cases look like a much better way of writing requirements than user stories. How will a team be able to implement something as wafty as: As a Flickr member, I want to set different privacy levels on my photos, so I can control who sees which of my photos? Won’t it take some rigorous use cases to detail the requirements for the system? And that’s usually the point when someone in the workshop asks that question.

Writing use cases to flesh out user stories in Agile projects is certainly not unheard of (see here, and here). But it becomes clear as we move through the workshop that user stories are just the start of a process of understanding what the team is making that, by the end of its course, covers off everything a use case would have told you, but in an organic manner.

Acceptance criteria

User stories aren’t just single sentence affairs. The product owner also writes acceptance criteria, which define the boundaries of a user story, and are used to confirm when a story is completed and working as intended. For example, if this is your user story: As a conference attendee, I want to be able to register online, so I can register quickly and cut down on paperwork, the acceptance criteria could include:

  • A user cannot submit a form without completing all the mandatory fields.
  • Information from the form is stored in the registrations database.
  • Protection against spam is working.
  • Payment can be made via credit card.
  • An acknowledgment email is sent to the user after submitting the form.

Writing the acceptance criteria is the first step of fleshing out the details of your user story.

Sprint planning meetings

In the sprint planning meeting, the product owner presents the user stories from the top of their product backlog (ie. their highest priority features) and the team commits to the stories they will complete in the sprint.

As the product owner presents the stories, the team will ask questions to further clarify the user story and the acceptance criteria. Assumptions will quickly be confirmed or corrected, and any ambiguity about the requirements starts to disappear.

This assumption and ambiguity erasure continues as the team estimates the stories (if five people on the team rates a story as a 2, and one person rates it as a 5, there’s probably some questions that need answering). And it’s repeated again as the team writes the individual tasks for each story.


We’ve been fortunate in our Scrum projects, in that our product owners generally commit to attend the team stand-up. This is another chance for the team to ask questions, and also to make the product owner aware of restrictions, issues and opportunities are appearing as the story progresses.


I do the wireframing for some of our projects, and usually I start by talking to the product owner about the story, and sometimes making some paper or whiteboard sketches. I turn these into wireframes and then there’s normally a couple of quick iterations with the product owner as we ask each other questions, get feedback from other people, and hopefully squeeze in some user testing.

More recently, I’ve started reviewing the draft wireframes with the designers and developers working on the story. This helps flag up any questions they have, or restrictions I might not have been aware of. After the wireframes are approved by the product owner, I’ll brief the designers and developers again if needed.

Design and development

Although most of the details have been thrashed out during the wireframing more can crop up at this stage, and there are often more questions for the product owner about exactly how they want the backend of the system to behave. Pair programming is useful here, because two sets of eyes on a piece of functionality mean yet more questions and clarifications.

No user story is submitted for acceptance by the product owner until the acceptance criteria are satisfied and the definition of done is met.


This might sound like a lengthy process. In reality, it’s just what a Scrum team does all day. Rather than one person labouring over the use cases, the team works together to surface and satisfy all the requirements. The product owner can refine the original acceptance criteria in response to new information throughout a user story’s progress.

And finally, in conclusion

There are exceptions, of course – and there are times when the upfront research needed for use cases is important (I’ve got a blog post brewing on this). But my advice would be: don’t start writing use cases until your team specifically asks for them. And if your team does ask for them, spend some time in a retrospective digging into what they’re not getting from your current processes (for example – are the acceptance criteria unclear; is the product owner  unavailable; are you working with shitty documentation for another system). Then decide as a team how to fix the root problem.

Further reading

Advantages of user stories for requirements – Mike Cohn

Requirements 101: User stories vs use cases – Andrew Stellman

Want to know more about user stories? Check out our introductory series:

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  1. staplegun
    Jan 18, 2012 @ 17:24:07

    Another way is to think of User Stories as a backlash against the rigid left-brain methodologies that have crept into IT development.

    Development of new stuff needs creative, right-brain thinking. User Stories set up a more open, free, and engaging environment. The coders get more interaction with users (via the business owner) encouraging them to rediscover some of the original creative passion that got them started in development the first place.

  2. Martin Montminy
    Mar 22, 2012 @ 03:33:56

    I have a lot of experience with use cases and they served me well over the year but I also agree that user stories have great value. Here’s how I see it.

    Start with users stories. If you have many different types of users, get as many user stories from them (voice of the user), than group similar user stories and if complex enough write a use case (that would be your response to those combined user stories)

  3. DL
    Jul 03, 2012 @ 16:54:27

    The real main difference between the two is that a use case is a fully documented requirement in the way we all typically think about requirements. It’s an attempt to capture on paper how the system should act so that everybody involved can all work from the same definition and understanding. In theory anyway.

    In agile, they don’t attempt to capture requirements on paper. It’s all done through conversations between developers and the people with the domain knowledge. Given that, user stories are simply placeholders for these conversations. They’re just reminders so when it comes time to talk about what the system should do they can look at the card and jog their memory on what that requirement is all about.

  4. Nick
    Sep 02, 2013 @ 19:36:23

    I thought I’d try and find a brief explanation of this and was astonished to find it’s not been well defined! Even Alistair Coburn’s “gazelle/gazebo” analogy is so vague as to be oracular.

    Thinking about it a bit I think it’s simple.

    If you’re familiar with the “as a – I want – so that” format of user stories, you should know about the “given – when – then” format of acceptance criteria which it is normally coupled with.

    A use case follows the format of “actors – scope – goals – steps – success” which is very similar to a user story PLUS acceptance criteria.

    And incidentally very similar to traditional test cases which follow a format of “preconditions – steps – expected outcome”.

    Perhaps we can have a grand-unified-theory of use-thingies which brings it all together?

  5. Peter
    Feb 22, 2014 @ 06:12:39

    You guys all sound really lucky. As a developer I’ve never worked on anything where I had anywhere near that kind of interaction with a client. If I’m really lucky I’ll get some form of spec’ outlining the features and the basic behaviour.

    On anything non-trivial how does it work if you don’t write anything down? It seems risky to rely on ever team members memory when it comes to implementing an application.

  6. Nathan Nathan
    Feb 22, 2014 @ 08:59:18

    Hi Peter,

    It’s not by luck, but by design :-) If you can I would find a great agile team to work with for a while, most developers find it so rewarding they can’t consider returning to the the old ways!

    One of the great myths of Agile is that there is no documentation. In fact some teams/orgs use Agile as an excuse for taking a very poor approach to software development. There are a number of ways our teams capture decisions and design on Agile projects. The most common is by using XP techniques like BDD and TDD. The benefits of these approaches are manifold, they force a design stage when coding, they improve code quality and assurance and they document the functionality and business logic. Have a look at Cucumber BDD tests for example. Teams also use wikis and other forms of documentation.

    A key difference I see with agile project documentation is that it documents the actual project not what we thought the project might look like months before we wrote a line of code :-)

  7. Ramiro
    Feb 20, 2015 @ 19:51:33

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    contains lots of useful facts, thanks for providing these information.

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